In Inklings, players control a set of 3 Inklings—little critters that scurry across the surface of polyhedral dice—as they attempt to fill in (or “ink”) a fresh set of dice for a new player. The roll of three dice determines where these Inklings can travel, but be careful: each time your Inklings cannot move, one will be lost!
A frantic, brain-burning Press Your Luck dice game with randomized challenges about trying to interpret messages from the Gods.
Classic mechanics with a twist: age-old patterns like Straights and Of-A-Kinds collide with an original take on the three-reroll dice game to produce a title both immediately familiar yet devilishly challenging.
Two teams of players go head-to-head in an in-development, polo-like game from atop hoverboards they program with custom Action cubes.
Hoverboards are custom, six-space hex grids on the much larger hex grid representing the Arena. This original take on grid movement is immediately engaging for new players, yet provides a new flavor of challenge for more experienced gamers.